New Minecraft EULA Exclusions Created To Clarify The Monetization

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The fact that Minecraft users can run their own servers has always been a bit of a double-edged sword - a blocky, low-res sword yes, but one sharp on both sides nonetheless. Players can do just about anything they would like on these servers which is great, but they can also violate the terms of the game's EULA, which gets developer Mojang in trouble.



"Some privately-owned Minecraft servers charge in-game items, such as xp boosts, for access to specific game modes. In an article on the blog, Markus "Notch", Minecraft creator, explained that these servers may charge quite some money. "I don't know how many emails I've received from parents asking for their money back, which was a hundred dollars that their child paid for an item package on a server that we do not control."



Mojang has established new rules for monetization to ensure that such accusations are not made in the future. Mojang has detailed the rules on its website, however it's basically a matter of removing restrictions on creating in-game items or other monetized products. Be sure to inform to your customers that you aren't Mojang and don't offer items that affect gameplay and don't charge real money for in-game currency.



Oh, and one final thing, a direct message from Persson: "Herobrine is not real, please stop asking." [Image: Mojang]

Minecraft Servers Are My Thing